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With the release of today, we are pleased to announce that our community mod project, is compatible with the default version of the game and will no longer require players to opt into the beta branch. The mod itself remains in a 'beta' status as it continues to be improved upon. The change log for the update can be viewed at the bottom of this post.Day of Infamy (“DoI”) is an open-ended World War II total conversion for Insurgency, founded by and expanded upon by Insurgency’s modding community.Landfall by Chief-CDoI was. Since release, the mod has over 60,000 subscribers and numerous community members have already begun creating new maps, weapons, and other content for the mod.
Find the best Day of Infamy servers with our multiplayer server list. Browse detailed information on each server and vote for your favourite. Ranked by rating.
The mod’s first community-made map -is being added to the mod with today’s update.We have been overwhelmed by the surge of popularity from the launch, and are very excited about the future for Day of Infamy. With the mod being available to a larger audience, we have created the infrastructure that allows modders contributing to the project. Update Changelist - Jan. 27, 2016New Gameplay. New map: Landfall.
Expanded Multiplayer:. Landfall: Invasion, Push, Skirmish, Occupy and Firefight. Expanded Cooperative. Bastogne (Day and Night): Outpost, Conquer. Landfall: Checkpoint, ConquerNew Weapon Content. New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine.
Features. Redesigned Cooperative and Multiplayer menus:. Filter results displayed as a server browser list. Servers can now be filtered by mod support (svpure value) and official status (include/exclude official servers). Note: quick connect to servers functionality temporarily removed until next patch. Ragdolls will spawn blood decals on surfaces behind them when shot.
Added “Cold World” support which allows winter maps to emit a cold breath particle from players’ mouths. This may be enabled in a level by toggling the setting on in Map Properties. Modding Features and Improvements. Hammer:.
Fixed crash when using the arrow keys to navigate the model browser. Automatically transfer focus to map view if previous focus window was also a map view which is consistent with the focus behavior in Valve’s original implementation. Bug Fixes. Players can no longer plant C4 on walls inside restricted areas. Fixed particle FX not being affected by fog.
Fixed sprinkler sounds doubling up. Fixed svplaylist not working correctly from Workshop mods on dedicated servers. Svplaylist can now be set on the command line and all Workshop playlists will be available to be set manually using the svplaylist cvar. Fixed downloading multiple Workshop mods simultaneously at server startup.
Connection failures now return you to the previous menu rather than the news screen. For players looking to become more involved with Insurgency’s competitive scene, be sure to check out the every Sunday. They are open to any team to participate - just sign up, check in, and play!.There will also be Community Cups for Beginners. These events are for new teams only and will be hosted two times per month.
If you have a fresh team and want to check out the competitive side of Insurgency, this is your way to step in. ESL will host the second.Players that do not have a team yet should give, the ranked matchmaking of ESL, a go or try out.
Simply join the or hop on ESL Insurgency Teamspeak (ts.eslinsurgency.eu) to get more information.You can also check out the which will be continuing until mid February. Note that ESL Insurgency is introducing to the scene, which will be mandatory for all ESL Insurgency Events from now on.hosts Insurgency competitive seasons for the world!
On February 2nd, the EU and NA seasons for DGL will begin. Please contact for more info. If you are a free agent be sure to subscribe to the DGL steam group and join in the daily pick up games.
Pick up games are organized 5v5 Firefight matches where players meet and communicate in Teamspeak. Teamspeak info is on the DGL website, reddit, and the steam group.
Sign up now on. Please add or for NA info, for Aus/NZ info, and for EU info.is undergoing a change and branching out to reach a wider audience. With this comes the founding of the Pacific Gaming League PGL, which is currently awaiting signups for the Oceania Newbloods Tournament (5v5 FireFight), which will be held on the 13th/14th of February. This is a competition exclusive to new players and teams in the Oceania region.
You can sign up at. For more information on Insurgency in Oceania, join the and visit us on Pacific Gaming League has a lot in the works and when more details are due for release, you will be able to find out first, by joining our Facebook Group. Our new website is in the works, but our TeamSpeak is always open to the public: (108.61.2). We are livestreaming today, Saturday January 23rd, at 3:00 pm EST with CEO and Game Director Jeremy Blum and Creative Director Andrew Spearin. You can tune in.Insurgency launched two years ago on January 22nd, and to celebrate I will be interviewing Andrew and Jeremy about Insurgency’s origins and the future of this game.
We’ll talk about how the two of them met and started in game development, the path that Insurgency chose from being a Half-Life 2 mod to one of the first Steam Early Access titles, and continuing the growth as a successful independently published FPS game.We’ll be answering questions that you posted our And as always we will have an open Q&A period at the end of the stream where you can ask any other questions you might have. And learn more about Insurgency and what’s to come!
Tune in to at 3pm EST today to watch the gameplay reveal for, our new community mod project. We will be joined by special guests, and.“ Day of Infamy marks a turning point for Insurgency’s development. We are livestreaming today, Saturday January 16th, at 3:00 pm EST with community member ZeLz Storm checking out his custom map Convoy.
You can tune in.is a PvP map (with coop in development) set in a dense Middle Eastern city. It features various dynamic elements including a moving tank, bridgelayer, custom voice over, player controlled artillery barrages, and more. It has support for Push, Firefight, Skirmish, and Occupy with more modes planned. It is currently in beta and feedback is welcome, so let us know your thoughts. The server IP will be given out in the stream chat, and you can check out the map on the rotation of custom PvP server “QUEBEC xXx #1 Custom Maps” - IP: 162.248.92.206:27020As always, we’ll be happy to answer any questions about Insurgency, and ZeLz will be happy to answer any questions about his map and level design. We are livestreaming today, Saturday January 9th, at 3:00 pm EST with community member WaderTheGamer checking out his custom maps Chateau and Skyscraper.
You can tune in.We’ll be checking out both coop and PvP versions of Skyscraper (seen above) and Chateau (seen below). Both maps are available now but can be downloaded automatically when connecting to our servers. They are centered around CQB kind of environments and are set at night, and so they fit well in Hunt mode. We’ll be starting out playing coop and then move to PvP. The server IP will be given in the, so feel free to join and play with us.As always, we’ll be happy to answer any questions about Insurgency, and Wader will be happy to answer any questions about his maps or level design in general.
We are livestreaming today, Saturday January 2nd, at 3:00 pm EST with The Armory theater by modder DeltaMike. You can tune in.The Armory theater features coop play on both custom and official maps with a massive loadout. Up to 12 players fight 35 bots with full access to nearly every weapon for all classes. We are livestreaming today, Saturday December 19th, at 3:00 pm EST with the Wild West theater by modder AndyBroski. You can watch.We’ve just broken our record of most players online!
To anyone reading this announcement who is new to our community, thank you very much for joining us and welcome to Insurgency. These weekly livestreams are a part of how we show you community creations like maps and mods as well as upcoming official content. Insurgency is currently on flash sale for for anyone who wants to convince their friends to pick it up.The we'll be playing today redesigns team loadouts to feature new weapons like double barreled Coach Guns, Winchester rifles and shotguns, Remington revolvers, dynamite, and more. Outlaws (Insurgents) and Lawmen (Security) face off in Push, Strike, Skirmish, Occupy, and Firefight. Coop is also available in Conquer, Checkpoint, and Outpost. We’ll be checking out both PvP and Coop modes, and talking with Andy about how the mod was created. You can autodownload the mod by connecting to the server, so come join us during the stream.
The server can be found at the following IP and is named “The Alamo”: 192.186.133.194:27025As always, we’ll be happy to answer any questions about Insurgency. If anyone is experiencing lag on an official server, be aware we are currently working on optimizing them. You can help us by sending in a support ticket.
It's easy to configure your Pingperfect Day of Infamy Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'doicfgserver.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
//////////////////////////General Options/////////////////////////////////
hostname 'Day of Infamy Server' // server name
sv_password ' // Server password, if you want your server to have password only access, insert YourServerAccessPassword
/////////////////////////Fast Download Options///////////////////////////
//sv_downloadurl '
//sv_allowdownload 1
//sv_allowupload 1
////////////////////Workshop////////////////////////////////
sv_workshop_enabled 1 //Enable Workshop support?
//sv_workshop_mapcycle_generate 1 //Start Workshop mapcycle if any are defined
//sv_workshop_mapcycle_random 1 //Generate mapcycle in random order?
///////////////////////////////////////////////////////////////////////////////////////////
///// SERVER SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alltalk_dead 1 //Dead players broadcast their voice to enemies?
//sv_consistency 0 //Whether the server enforces file consistency for critical files
sv_deadchat 1 //Can alive players see text chat messages from dead players?
sv_deadchat_team 1 //Can dead players use team text chat to speak to living?
sv_deadvoice 1 //Can dead players speak to the living???
sv_footsteps 1 //Play footstep sound for players
//sv_hud_deathmessages_spectator 0 //Show death notices to people spectating?
//sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
//sv_contact ' //Contact email for server sysop
'sv_hibernate_when_empty' '1'
//////////////Remove // before playlists to use them, only 1 playlist can be used at a time///////////
//sv_playlist doi/pvp_sustained // Valid options: doi/pvp_sustained doi/coop
//sv_playlist doi/pvp_sustained doi/coop
sv_playlist nwi/mp //pvp hardcore
//sv_playlist nwi/mp_recruit //pvp softcore
//sv_playlist nwi/coop //coop hardcore
//sv_playlist custom
//sv_pure 0
///////////////////////////////////////////////////////////////////////////////////////////
///// FRIENDLY FIRE - TEAM KILLS ///////
//////////////////////////////////////////////////////////////////////////////////////////
mp_autokick 1 //Kick team-killing players
mp_tkpunish 2 //How to punish TKers 1=warning 2=kill
![Day Day](/uploads/1/2/5/5/125518911/630952727.jpg)
mp_friendlyfire_explosives 1 //When enabled, friendlies can set off teammates explosives if they are reactive
///////////////////////////////////////////////////////////////////////////////////////////
///// RCON ///////
//////////////////////////////////////////////////////////////////////////////////////////
rcon_password 'y0s8n' //RCON Password
sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging
sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned
///////////////////////////////////////////////////////////////////////////////////////////
///// BOT SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added
ins_bot_count_checkpoint 32 //A set bot count for Checkpoint
ins_bot_count_checkpoint_max 32 //The max bot count for Checkpoint
ins_bot_count_checkpoint_min 32 //The min bot count for Checkpoint
//ins_bot_count_hunt 0 //a set bot count for hunt
//ins_bot_count_hunt_max 24 //The max bot count for hunt
//ins_bot_count_hunt_min 24 //The min bot count for hunt
ins_bot_difficulty 0 //difficult of bots
ins_bot_quota 6 //How many bots to place on each team when no players are present?
doi_bot_count_override 5
doi_bot_count_default_enemy_min_players 1
doi_bot_count_default_enemy_max_players 5
///////////////////////////////////////////////////////////////////////////////////////////
///// VOTING ///////
//////////////////////////////////////////////////////////////////////////////////////////
sv_allow_votes 1 //allow voting
sv_map_voting 1 //allow map voting
sv_vote_allow_spectators 0 //allow spectator voting
sv_vote_command_delay 1 //was 5 How long after a vote passes until the action happens
sv_vote_creation_timer 0 //was 120 How long after a vote passes until the action happens
sv_vote_failure_timer 10 //was 90 A vote that fails cannot be re-submitted for this long
sv_vote_issue_botcount_allowed 0 //Can people hold votes to change AI count??
sv_vote_issue_botcount_min_population 1 //The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botdifficulty_allowed 1 //was 0 Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_min_population 1 //was 0 population to pass a bot difficulty vote?
sv_vote_issue_botdifficulty_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_changegamemode_allowed 1 //Was 0 Can people hold votes to change the gamemode?
sv_vote_issue_changelevel_allowed 1 //Can people hold votes to change levels?
sv_vote_issue_kick_allowed 0 //Can people hold votes to kick players from the server?
sv_vote_issue_nextlevel_allowed 1 //Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowextend 1 //Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode 1 //Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_prevent_change 1 //Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_round_count_delay 0 //was 1 How many rounds before map voting can begin
sv_vote_issue_restart_game_allowed 1 //Can people hold votes to restart the game?
sv_vote_issue_restart_round_allowed 1 //Can people hold votes to restart the round?
sv_vote_issue_scramble_teams_allowed 1 //Can people hold votes to scramble teams?
sv_vote_issue_switch_teams_allowed 1 //Can people hold votes to switch teams?
sv_vote_kick_ban_duration_cheating 240 minutes //How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_idle 0 //How long should a kick ban last for if a player is kicked for idling? (minutes)
sv_vote_kick_ban_duration_trolling 60 //How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_owner 1 //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
sv_vote_kick_hack_min_population 1 //The voting population required to kick a person for hacking
sv_vote_kick_hack_min_ratio .5 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_kick_idle_min_population 0 //The voting population required to kick a person for being idle
sv_vote_kick_idle_min_ratio 0 //The voting population required to kick a person for being idle
sv_vote_kick_min_players 2 //The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_voters 2 //Minimum
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